Thursday, 20 October 2016
Legal and Ethical
Copyright is a legal right created by the law of a country that grants the creator of an original work exclusive rights for its use and distribution. This is usually only for a limited time. The exclusive rights are not absolute but limited by limitations and exceptions to copyright law, including fair use. A major limitation on copyright is that copyright protects only the original expression of ideas, and not the underlying ideas themselves.
Three different things might include in my video and could be subject to copyright:
Websites give copyright free music:
Websites give free or low fee photographs:
A location release form is a binding contract between the photographer and the owner(s) of private property within or upon which a photograph was taken. By signing the release, the owner of the property forgoes the right to sue for specific types of claims.
A contributor release form is a document that gives the filmmaker the rights to film another person for your project and then to use that footage in your film.
This two forms needed for filming because its make sure everybody in the footage was agree to be in. If you’re not having people sign release forms, it’s only a matter of time before you’re removing your favorite shot from the film because any person in that may not want their face or the property to be showing in public.
Script
- Name: Trang Le
DOB: 1/4/1996
Qualification: - Ielts 5.5
- GPA 7.5
Work Experience: 6 months in a nail bar
Future job: work in a media company
Hobbies and interests: reading, cooking,..
Video Analysis
Analysis of Interactive video: Bboy Joker
https://www.youtube.com/watch?v=GR3ywoc2Cp4
This video is like a small memory game when you have to choose your character between Joker and Batman. After that, the other character is going to dance and you have to remember and choose the same one in order to win the game. If you don’t, you lose and you can choose to play again or play street fighter - mean play other game.
Target audience for this video is C2,D and E, who is teenage and 20s, fan of Joker and Batman,...
The video appear on Youtube, which is the most easy way to reach the audience because there is a large number of Youtube user is the target audience.
This video basically made for entertaining people, also that is really quick way to get many views on multi videos.
The image quality of the video is not so good but because it’s memory game so it’s not really important. The sound quality is quite good and the editing is really good with all the movement of the character, according to their both dolls.
Glossary of terms
Glossary of terms
Key term
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Describe and Explain the Meaning of each term give examples where appropriate
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Video Format
Eg .mov, avi
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Streaming
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File Compression
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Aspect Ratios: 4:3, 16:9
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Frame Rates
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Tuesday, 11 October 2016
Monday, 27 June 2016
Unit 6
OWN DRAMA CONCEPT
SOAP PRESENTATION
Including Storyboards and Finished Soap Opening
https://docs.google.com/presentation/d/13i-O63sXp2Z5ASOfow17dRcAnfD1I98U4nFg-pogxnE/edit?usp=sharing
BARB WORK
The Broadcasters' Audience Research Board (BARB) are the organisation that compile audience measurement and television ratings in the United Kingdom. It was created in 1981 to replace two previous systems whereby ITV ratings were compiled by JICTAR (Joint Industry Committee for Television Audience Research), whilst the BBC did their own audience research.
BARB is jointly owned by the BBC, ITV, Channel 4, Channel 5, Sky and the Institute of Practitioners in Advertising. Participating viewers have a box on top of their TV sets which tracks the programmes they watch.
BARB viewing data offer clients, such as broadcasters and advertisers, a minute by minute breakdown of viewing at regional and national levels. This information is vital for assessing how programmes, channels or advertising campaigns have performed and provides the basis for airtime advertising trading.
In order to estimate viewing patterns across all TV households, a carefully selected panel of private homes is recruited. The Establishment Survey is carried out continuously by Ipsos MORI in order to track changes in UK household characteristics. From this we can ascertain the types of households we need on our panel to make sure it is representative of the whole of the UK. We then recruit households to be on the panel that suit the necessary demographics, TV platforms and geography, as well as other variables. The BARB panel consists of 5100 households, which each represent about 5000 other households across the UK.
RESEARCH WORKSHEET
1. What is the purpose of Research in the Creative Media Industries?
To find information which is useful and relevant to your project
2. Give an example of research that might be needed.
For example if you are researching a programme about Vietnam you will
need to know all the facts about them.
Vietnam is shaped like letter S:
3. What is a market economy?
- We live in a market driven world otherwise known as Capitalism
- In this world people must sell products and services to other people in order to make money.
- People must earn money in order to buy life’s necessities such as food, housing and energy.
4.What type of research does a market economy require?
- What media products could you sell to people?
- And how would you know or find out what people wanted?
5. What are the two main types of product research?
- Qualitative – quality or how good
- Quantitative - how many or numbers
6. Define these two types of research and give examples of each:
Primary Research
- Interviews
- Questionnaires
- Focus groups
- Surveys
- Internet forums
Secondary Research
- Books
- Magazines
- Television
- Radio
- Websites
- Audience Viewing Figures
- Government Statistics
Wednesday, 22 June 2016
Animation Timeline
Introduction to Animation:
We can understand animation from the Greek word “animare” which means to give life to something without. Animation is a series of still pictures that are shown in rapid succession creates the illusion of movement because of persistence of vision, this means the image stays on the retina a fraction of a second longer. If we see many images (24 a sec) they will all link up. There are many different types of animations:
Classical 2D animation:
Digital 3D animation:
Claymation:
Cut-out animation:
Flip book Animation:
Stop-motion animation
Frame rate is the frequency (rate) at which an imaging device displays consecutive images called frames. The term applies equally to film and video cameras, computer graphics, and motion capture systems. Frame rate is usually expressed in frames per second
1830’s William Horner: Zoetrope
A Zoetrope is one of several pre-film animation devices that produce the illusion of motion by displaying a sequence of drawings or photographs showing progressive phases of that motion. Zoetrope is bit like little cinema.
The zoetrope consists of a cylinder with slits cut vertically in the sides. On the inner surface of the cylinder is a band with images from a set of sequenced pictures. As the cylinder spins, the user looks through the slits at the pictures across. The scanning of the slits keeps the pictures from simply blurring together, and the user sees a rapid succession of images, producing the illusion of motion.
The Phi phenomenon is the optical illusion of perceiving a series of still images, when viewed in rapid succession, as continuous motion.Max Wertheimer defined this phenomenon in 1912.
Persistence of vision, which is popularly taught as the reason for motion illusion, is in reality merely the reason that the black spaces that come between each "real" movie frame are not perceived, which makes the phi phenomenon the true reason for motion illusion in cinema and animation, including the phenakistoscope, zoetrope, and others.
My Zoetrope
1918: Rotoscoping: Out of the Inkwell
Rotoscoping is an animation technique in which animators trace over footage, frame by frame, for use in live-action and animated movies. Rotoscoping (often abbreviated as "roto") has often been used as a tool for visual effects in live-action movies. By tracing an object, the moviemaker creates a silhouette (called a matte) that can be used to extract that object from a scene for use on a different background.
Examples:
This animation technique has some advantage:
- Your motion will be very realistic
- Your timing will be accurate
- Your animation will maintain its proportion and volume
- It helps you learn how to animate
- It helps you to understand how to break down a movement
- It helps you to animate very subtle motions, like a slight head turn or a slow raise of the hand
By the way Rotoscoping is a time-intensive process, laboring over every frame that needs compositing. When shooting video at 24 or 30 frames per second, those frames add up in a hurry.
1970’s Cut Out Animation: Terry Gilliam, Monty Python’s Flying Circus
Cut Out Animation is a technique for producing stop-animations by using flat characters, props and backgrounds cut from materials such as paper, card, stiff fabric or even photographs.
Today, cutout-style animation is frequently produced using computers, with scanned images or vector graphics taking the place of physically cut materials.
Examples:
Advantages of Cut Out Animation technique:
The principal advantage of cut-out animation, especially for a solo animator, is that it requires many fewer drawings than full cel animation. The animator can use a single drawing, cut into pieces, to represent movement that would otherwise require hundreds of cells. Animators can design the cut-out pieces themselves, so the range of subject matter is limited only by their imagination.
Disadvantages:
The 2-D shapes make smooth, fluid movement - particularly movement toward or away from the camera - difficult to achieve. Any detail applied to a cut-out shape limits the angle at which an animator can take a picture of it. Similarly, cut-out animation doesn't work well for facial close-ups, so dialogue that requires the lip movements of a character to be synchronized with recorded sound - lip-sync - is rare. Cut-out animation is typically used for mimed stories with duration of five minutes or less.
My Cut Out Animation:
1977 Claymation Animation: Morph
Clay animation or claymation is one of many forms of stop motion animation. Each animated piece, either character or background, is "deformable"—made of a malleable substance, usually Plasticine clay.
Each object or character is sculpted from clay or other such similarly pliable material as Plasticine, usually around a wire skeleton called an armature, and then arranged on the set, where it is photographed once before being slightly moved by hand to prepare it for the next shot, and so on until the animator has achieved the desired amount of film. Upon playback, the mind of the viewer perceives the series of slightly changing, rapidly succeeding images as motion.
Examples:
Advantages:
Clay models are relatively easy to make and most importantly easy to move into position. They can be made to represent any object or person. Instead of using clay you could use a Figurine examples being a wooden artists mannequin or say an old action man. All you would need to do is replace the head and hands with clay as this will be easier to animate. These would work very well if the model needed to be clothed.
Disadvantages:
They do have some disadvantages; the most obvious is that they will look like clay models. Fine movement is not easy unless the model is made with ball joints. They also take a relatively long time to make and require maintenance as the heat/lighting dries them out.
My Claymation:
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